ID:156851
![]() Jul 13 2010, 9:03 am
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Alright so I have a technique in a game that is a 256x256 icon. The thing is, when the technique falls down on an enemy the only part that can bump into a player is the center. Is it possible to have it so that if any piece of the icon hits the enemy, then the enemy takes damage?
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Alternatively, you can use get_step() and step() proc to move dummy objects and check if there's anything dense in the way.