ID:156851
 
Alright so I have a technique in a game that is a 256x256 icon. The thing is, when the technique falls down on an enemy the only part that can bump into a player is the center. Is it possible to have it so that if any piece of the icon hits the enemy, then the enemy takes damage?
Instead of using 256x256 icon, split it into 32x32 parts. Also it's very unlikely for tail to hit something, if there's front part, so you can have 32x256 and 256x32 parts.
Alternatively, you can use get_step() and step() proc to move dummy objects and check if there's anything dense in the way.
Either maintain a whole bunch of invisible, dense objects, or just forego the use of Bump() and have it scan for enemies in range with each move.