ID:156772
![]() Jul 29 2010, 10:52 pm
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Say I activate a skill that teleports me in front an enemy and the enemy is on the edge of the map. Normally it would give me null coordinates(0,0,0). Is there a way to check if theres area or a turf where im going to teleport so that I dont face this problem?
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A, possibly, better solution would be to not allow players to see/reach the edges of the map, which are more of design issues.