ID:156716
 
So i'm tryna make this game shit, but the beautiful scene envisioned on the map is not making its debut on the game. I added a screen size change system and everything, but it doesn't seem to be getting any better, can you guys tell me how it would look better?

http://img821.imageshack.us/img821/1847/gamething.png
world/view and client/view are what set the size of the map screen in tiles.
In response to Skyspark
I see, could you go more into detail with that, like the code? (Newb coder)<--
In response to AnimeBeyond
In response to AnimeBeyond
By default, world/view is '5'. It's the default for client/view, so client/view is also '5'.

That means that a player's map area is going to show '5*2 + 1', or 11, tiles. If you want to show more or less tiles then change view to something else. You can have rectangular views too. world/view = "10x5" would have a map area 10 tiles wide and 5 tiles high.

If you want to know how many pixels that is for a map element at 100% size, multiply it by the width of your tiles. With a view size of 10x5 and a default tile size of 32x32 pixels, that's 320 by 160 pixels.
In response to Skyspark
Oh yeah, I have both of those coded in, but I can't seem to find just the right balance to make it look good, it looks so off focus.
In response to AnimeBeyond
If it looks off-focus, it's probably because the view size, in pixels, doesn't exactly match the size of the map element in the interface.

The map properties in the interface has a button called 'size to view' that lets you size the map perfectly. There's also a checkbox for stretching the icons to fit the map when they don't match up. You can unclick that checkbox too if you want.
In response to Skyspark
WHEW! Thanks for that, its fixed.