Is there a host var? Like when you log in, and it's coming from your machine, does the game automatically record it? Or is the host a var you have to set yourself.
Right now I'm trying to make it so that only the "host" has the ability to start a wave. Which means upon log in I need to find out who is hosting.
ID:156644
![]() Aug 21 2010, 2:09 am
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![]() Aug 21 2010, 2:16 am
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http://www.byond.com/docs/ref/
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Yeah. I kept trying src.key == host. I should've been putting in world.host. I was wondering why it didn't work so I thought I was missing something. (I use F1 reference)
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