ID:156626
Aug 25 2010, 11:47 am
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Yes i was wondering if it possible if byond has a way that mic chat can be codded in so you don't gotta type just hook in your mic hit the verb mic on or something and boom you can talk to players on the game with mic.
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Aug 25 2010, 12:03 pm
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As far as I know no game supports this nor is it possible.
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In response to LordAndrew
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Theoretically anything is possible with the inclusion of external .dlls! Unfortunately this raises huge security concerns and it also makes your game incompatible with operating systems that don't use .dll or can't emulate them.
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In response to Duelmaster409
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Embedding a flash application in a browser window would be the simplest way to handle this... Unfortunately, you would have to set up a media server, and you'd also have to use some kind of hack to capture hotkeys from BYOND and pass them to the application.
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In response to Duelmaster409
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Duelmaster409 wrote:
Theoretically anything is possible with the inclusion of external .dlls! Unfortunately this raises huge security concerns and it also makes your game incompatible with operating systems that don't use .dll or can't emulate them. Also, DLL calls can only be executed server-side, thus making voice chatting almost improbable. |
In response to Ter13
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I have media servers just the hotkey thing you just said or how to actually make it work.
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In response to Ter13
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Ter13 wrote:
Embedding a flash application in a browser window would be the simplest way to handle this... Unfortunately, you would have to set up a media server, and you'd also have to use some kind of hack to capture hotkeys from BYOND and pass them to the application. He could have BYOND capture the hotkey, use output() to run a javascript command in the browser, and have the javascript pass the hotkey to Flash. Not ideal, but definitely doable and relatively reliable. Of course, he would need access to the Flash application to set it up to accept commands that way, which means writing his own or finding an open-source implementation and modding it... I'm also not sure how Flash's sandbox would factor in. Does it even receive microphone input when it doesn't have focus? @OP, I'm not sure it would be worth the trouble, since most people prefer using their own systems anyways, even when games do provide them (eg teamspeak, vent, skype, ect). Maybe you should just set up a vent server and post the IP/pass in the game? |
In response to DarkCampainger
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Thanks Darkcampainger i was thinking that i do run teamspeak servers so i may just add a code to run the IP link in the browser to start teamspeak if installed to talk.
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In response to DarkCampainger
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I'm not sure it would be worth the trouble, since most people prefer using their own systems anyways, even when games do provide them (eg teamspeak, vent, skype, ect). Maybe you should just set up a vent server and post the IP/pass in the game? Thank you i did the teamspeak mob/verb/Connect() usr <<"You gotta have Teamspeak for this to work" usr << link("ts3server://MYDNS?port=9987") and now i can get on through the game ^^. |
In response to RJTaylor
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Completely wrong. There are several ways to do this client side, just not with DLLS or built-in behavior.
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In response to DarkCampainger
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Flash doesn't need to actually detect the keystrokes, because a program on the localhost backend would not actually need to worry about the overhead of network-based contact.
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In response to Ter13
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Ter13 wrote:
Completely wrong. There are several ways to do this client side, just not with DLLS or built-in behavior. I was referring to DLLS, hint: why I replied to Duelmaster409 and not Jub369. Anyways, you have stated that there are several ways to accomplish this feat. Yet, so far I have seen only one feasible way and that is through Flash. Can you share your knowledge about the other possible route(s)? |