this is the link to a speed limiting and enhancement tutorial and i was quite intrested in the 'Rotaional movement' enhancement.
the problem is, is that when i try to use rotational mevoment and the speed limiters. the speed isn't limited.
mob
var
move_delay = 5 // how many ticks the player must wait between movements
tmp // these vars are not saved
move_time = 0 // the earliest time the mob may move
client
Move()
if(world.time < mob.move_time) // not enough time passed
return
// set the move_time for move_delay ticks from now
mob.move_time = world.time + mob.move_delay
return ..() // do the default Move() proc and return what it returns
North()
step(mob,mob.dir) // make the mob step forward.
South()
// find the turf behind the mob
var/turf/T = get_step(mob, turn(mob.dir,180))
mob.Move(T,mob.dir) // move to T, but keep facing the current direction
East()
// turn the mob 45 degrees clockwise
mob.dir = turn(mob.dir, -90)
West()
// turn the mob 45 degrees counterclockwise
mob.dir = turn(mob.dir, 90)
// override the diagonals so they do nothing
Northeast()
Northwest()
Southeast()
Southwest()
so basically the lower you make the move_delay variable the more often the mob is allowed to move therefore making it faster. but.......it just doesn't happen, the mob moves at the default speed