ID:156388
 
ok so I have my skins designed and I have the login button set up to call the login proc so after the player chooses a name for themselves how would you set it up to where it would call up the next skin in the set like from the create they would name their player then it would call up the interface that they can edit their appearence
winshow() proc, research it.
In response to Ssj4justdale
Lol figures it would be something easy like that
You should really read the skin reference and the window procs: winshow(), winget(), and winset().
In response to Wrath69
Also, make sure the proc, is a verb, as in a thread a below, it was meantioned that controls in a window, can only call verbs, not proc's, so, if you put winshow() in a verb, you just have to have that button call the verb, to open up the next window, but maybe it should also close the first window.
In response to Wolfnova
Wolfnova wrote:
Also, make sure the proc, is a verb, as in a thread a below, it was meantioned that controls in a window, can only call verbs, not proc's, so, if you put winshow() in a verb, you just have to have that button call the verb, to open up the next window, but maybe it should also close the first window.

Please look up the proper use for commas. Your sentence made me want to harm a kitten.
In response to Gunbuddy13
Yes, everyone who has seen me type, knows i kill comma's.
In response to Gunbuddy13
You even touch a kitten in that manner and you will wish you were dead >:(

Window controls that have the ability to call a command, do not HAVE to call a verb. They may also call client-side commands, such as .options or .winset and other such commands.