When my game reboots, all my players are presented with "Network connection shutting down due to read error", and they then have to manually reconnect.
This has been occuring for as long as I can remember with this particular game, (albeit with a more specific error message since a few versions ago).
I remember Android Data having a similar problem at one stage, and mentioned it was something to do with world/New or Del using sleep() or spawn() - I can't remember.
Either way, does anyone know specifically how I can avoid this issue?
I know I should probably post this as a bug, but I figured I'd see if anyone knows exactly what causes it so that I can write a more helpful report.
Copyright © 2025 BYOND Software.
All rights reserved.