ID:156314
![]() Nov 10 2010, 8:42 pm
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How would I use text2file() to store on a clients computer rather than the hosts? I've looked through fcopy(), ftp(), etc. and cannot seem to find anything useful. Help?
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![]() Nov 10 2010, 9:06 pm
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The only type of file you can save on the client's computer without their confirmation first is a client-side savefile. ftp() will let the player download the file, but only after confirming it and selecting a destination.
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Right. I'm looking to use ftp() to request access, but it can't determine that there is a file.
usr << ftp(text2file("text","file.txt")) Is there a way to produce this ^ effect. |