client
proc
NewClass(var/NewClass)
switch(NewClass)
if("Thief")
var/mob/A
A=new/mob/Classes/Thief
A.name=mob.name
mob=A
Well, this works, only I have two things I'm wondering:
1) Is there a more efficient way to change mob paths? Or make this way more efficient?
2) It creates a shell of your former self behind, which I want to delete. How should I go about getting rid of that useless shell?
Thanks for reading/helping!
The shell you're referring to automatically gets picked up by BYONDs Garbage Collector. You can, however, simple set it to null.
That way, the GC won't have to look for what to collect, but will know, which saves resources.