edit Created a hub for it - http://www.byond.com/games/ChrisGayle/Colonoids
Day 1
I am a big fan of tower defense and grand strategy games, they actually take up the majority of the time I spend playing games. So since the RPG's team has been busy, I decided I could take a break and try something different.
This idea began in November, since then I have written/sketched quite a few ideas and during the last couple days I finally began to write code. I find it is a lot easier to continue something when you can really observe what you imagined.
Day 2
What is this?
It is a RTS taking place in Space. You use asteroids as bases and build installations to grow and defend your colony. Gather resources, buy upgrades, extend territory, you know; all the fixtures of a grand strategy game.
It plays out how I imagine humans may leave Earth and colonize Space.
Day 3
What's going on in the screenshots?
In the screenshots there is a capital from which drones fly out, build & deliver resources in the forms of minerals, fuel and people to the installation dubbed a "habitat". This habitat then creates credits which show up beside it's name in brackets.
What is the next step?
My next step is adding a few new structures to provide different functions (mining, energy generation, etc) and balancing their numbers.
Day 4
What I love so far is the fact that it just goes on and grows, you earn more credits as the economy functions and when you over extend, you see places start to fail and shut down until a drone finally finds the time to repair an installation.
Brainstorm
If I could make this a MMORTS, it would be a whole lot of fun as players compete for territory in space. I've already written a system which creates a "limitless" universe, but what I am finding tricky is the CPU it would take to run every colony live.
I could ramble on for a lot longer, but i'll just leave it as it is until I finish another update and share a few more ideas. I enjoy writing about the things I make, so i'll post more details soon even if it's not a fully polished idea.
The aesthetics have been an afterthought, just used images I found in a Google search and a little Photoshop. So i'm sure that if I finish, the game won't look like this at all. Hopefully you get the idea regardless.
If you know any similar games I'd love to know them, I found; http://old.casualcollective.com/#games/the_space_game helped me make a few changes before I got to facing the challenge itself in coding.
Apr 28 2014, 6:52 am
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Does this use BYOND?
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In response to Ganite
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Ganite wrote:
Does this use BYOND? Yah, 100% BYOND from the ground up. |
Than that makes it even more nice that you did this with BYOND. Really good look for the BYOND engine.
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I'm also very impressed with this, as RTS games are my favourite as well. I look forward to original artwork and a game i may end up playing. :)
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When people put the effort in, they can actually make a BYOND game look so good.
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This looks so similar.
Looks great, keep up the fantastic work. |
Well, screw you too. This was basically, though not exactly, the project I started working on two days ago.
There goes ALL my motivation! Looks good though. As far as similar projects go, it looks a lot like Planetary Annihilation, just with less bots everywhere. |
In response to Abuzak
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Congratulations.
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