well heres the bump code could you plz explin it if so to say i have a systerm for throwing and item witch i do .
atom/movable/proc/Bump(atom/obstacle)
if(obstacle) obstacle.Bumped(src)
atom/proc/Bumped(atom/movable/mover)
// do nothing by default
ID:156088
![]() Dec 29 2010, 4:16 pm
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well i checked the refs for bump seeing then when my charater throws and obj if it hit's somthing i want it to do damg if it's a mob and get delete or just get delete if it i a turf
well heres the bump code could you plz explin it if so to say i have a systerm for throwing and item witch i do . atom/movable/proc/Bump(atom/obstacle) |
![]() Dec 29 2010, 4:44 pm
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well i found i way to use it but can you explain this for me
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also how would i make it so that it shows up one tile away from you and not two becuase they only seem to be visable when they are a tile between you and the obj
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