I'm sure there are quite a few awesome ways to make an on-screen chat. I know one, but that causes issues.
I use a interface window, with the output's background a certain color, and I make that color transparent for that window. I could align this to always be following where the map is going as well. Issue with this is, it randomly decides to cut off the text on it, and display no text either.
I've filed a bug report on this, but there hasn't seemed to be any update on that for a while now.
There are other ways to do this, as Decendance seems to have no problem making it work. :/
What other way do you guys think I could make it work?
ID:156079
Dec 31 2010, 12:43 pm
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Dec 31 2010, 9:26 pm
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You could try using label either output, depending which one you used first, but usually things don't go well over map.
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Decadence doesn't use an interface control to display on-screen text I believe. Instead, I think Antx's code loops through every character in a message string and assigns it both an on-screen object and an appropriate pixel offset.
See: DmiFontsPlus. |