Greetings. I'll jump right to the chase.
I want to change my mob's icon_state when it moves over a certain turf or location (i.e. /turf/water). I don't want it to flick(), I just want the icon_state to change. I'm at a bit of a loss. Here's the flick code I used originally as an example.
water
icon = 'water1.dmi'
density = 0
Entered(usr)
flick("water",usr)
return 1
This'll flick but I want change! I know this is probably some visage of dumb luck but I've tried a bunch of other predefined procs and nothing really comes as close. Any help would be very appreciated. :)
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