I had a rough idea on how to start, tried it out, but failed:
client/New()
..()
for(var/client/M in world)
if(M.computer_id==src.computer_id)
world<<"[M] and [src] are multikeying. (Computer_id: [src.computer_id])"
Can anyone give me some hints, what I have to lookup in the reference perhaps, or just some steps to get started?
Sincerely,
Raimo H.
There's a few other ways you could do it as well, for example, you could add the clients computer id to a global list when they log in, and check new logins against that list, it would be a lot faster, especially if your game has a lot of mobs that don't have clients.