Just wondering if there is a way to collect information on the mouse as in ex:
My mouse pointer is north of the player character...I want him to look north if it is south of the player character look south and so on.
Is there a built in proc I could use, if so that should be put in an infinite loop?
ID:155554
![]() May 27 2011, 2:39 am
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![]() May 27 2011, 3:54 am
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Yeah the built in proc is Mouse_Entered(). It happens every time by default when a mouse moves from one object to another. Read this, 726504.
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