ID:155554
 
Just wondering if there is a way to collect information on the mouse as in ex:

My mouse pointer is north of the player character...I want him to look north if it is south of the player character look south and so on.

Is there a built in proc I could use, if so that should be put in an infinite loop?
Yeah the built in proc is Mouse_Entered(). It happens every time by default when a mouse moves from one object to another. Read this, 726504.