ID:155540
Jun 4 2011, 1:42 pm
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Ok ya, I'm probably a noob for asking this... But how would one go about creating a battle system like the ones from Pokemon emerald - diamond. I have no Idea where to start, and I don't have an easy time making HuD's...
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Jun 4 2011, 2:16 pm
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Well simple, write out what you think the "battle" would consist of. Take it in small chunks and work it out.
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In response to Flame Sage
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To begin with, Moves, the Fighters themselves, the HP, the Items, But it all includes HuD, which again, I am no good at, especially when calling the specific objects up. If there is something like this in a guide somewhere it would be much appreciated if someone could link me.
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In response to Thelavaking
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There won't be a guide to do exactly what your asking.
But there's is a guide to teach you how to build each system individually, it's kind of like legos. http://www.byond.com/docs/guide/ |
In response to Flame Sage
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Preciate it sage, maybe I'll look at that old thing later, Really tired as am however.
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In response to Thelavaking
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You can easily do HUDS via putting objects on client.screen_loc and then of course in the objects set there scree_loc where you put Ex.Density.
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In response to Tobirachi
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Please ignore this. He either does not know what he is talking about or is terrible at explaining it.
Once you understand the basics of a HUD, it gets very easy. hud_objects I am unaware of your knowledge level of DM, so ask questions if you do not know what any of this code does. |
In response to Albro1
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Ooooh. I never thought to add HUDs as a list! Thanks for pointing out that clever trick :D
On Topic: I think that the opening post is about making combat similar to Fint's Pokemon Citrine. Where you enter combat, and the entire screen changes to the classic Pokemon Battle scene. |
In response to Lugia319
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That seems fairly simple. A few interface changes(if necessary) and some HUDs, and you are set.
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