ID:155520
 
I'm like 99% sure that the loops in my game are causing it to crash. And they're basic loops too, such as regeneration and a loop for my HP/Exp bars. The regeneration loop has a spawn of about 5 seconds, while the Bar loops at 1/2-1 second because it doesn't look right without it(the bars lag behind the user) All of these procs are started at Login(), and theres only like 3-4 that all loop. And the game only crashes when someone logs in (and I'm guessing the extra loops is just too much, so it crashes?)

So is there a way to get around infinite loops for things like Regeneration and HUDs? :/
Your HUDs sound like they're not on the client screen, nor overlays... rather objects just following the player.

Not really sure about what your regeneration is supposed to do, like whether it's constant regen or not.