Code:
I've posted the codes onto a note pad web page so you guys dont need to download anything.
I'm really just looking for where to start deleting.
Attack Object.dm:
http://p.shrib.com/oyHUMix9?m=ro&v=nc
Login.dm:
http://p.shrib.com/oyHUMix9?m=ro&v=nc
Bleach.dm:
http://p.shrib.com/oyHUMix9?m=ro&v=nc
Mob.dm
http://p.shrib.com/oyHUMix9?m=ro&v=nc
Verbs.dm:
http://p.shrib.com/oyHUMix9?m=ro&v=nc
S_Damage2.dm:
http://p.shrib.com/oyHUMix9?m=ro&v=nc
Obj.dm:
http://p.shrib.com/oyHUMix9?m=ro&v=nc
Procs:
http://p.shrib.com/oyHUMix9?m=ro&v=nc
Problem description:
OK guys..noob here trying to learn so I'm not asking for a snippet or w.e. An example would help but up to the reader.
Most start up pvp byond games work the same.
In this ones case, defense is equivalent to how little damage you will take from lower level opponents.
For example
p1(lvl 100) vs p2(lvl 1000)
P1 does 1 damage to p2 due to the accumulative defense stats gained from leveling.
My pre game is deleting this defense feature from the game.
My end game is P1 doing how ever much damage his attack stat allows, not P1's damage being manipulated due to P2's defense stat.
How you can help:
Point me to the right .dm file to begin deleting things and what to look forward to deleting would be nice. I'd like to try myself.
Please and thanks
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All rights reserved.
Anyway, I know you want to delete defense out of your entire equation but let me ask you, why?
Seems to me that your game (as all rips) just have a absurd damage calculation formula. I suggest you just try and balance it out.
I've noticed that many rips have guys doing 1's to higher leveled people much too often, I suggest that instead of just outright erasing defense all together you work on a better damage formula.