What would be the best way to handle player owned ships on a multiplayer game. (The players may enter their ship and exit it by changing their loc. So the inside of a ship would be wall, floor turfs, and some objects)
At the back of my head, I thought I read something about a code called Rooms which creates areas at runtime? (Correct me if I'm wrong, which I probably am.)
Ships would be limited if I were to pre-create ship areas on the map, so is there a better way to do this and how would it be done?
-Thanks for reading
ID:155155
Aug 30 2011, 8:23 pm
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Aug 30 2011, 8:45 pm
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Seems like you are looking for this.
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Hi Truseeker,
I think the library you're thinking of is Lummox JR's SwapMaps: http://www.byond.com/developer/LummoxJR/SwapMaps That is, incidentally, how I would recommend giving each player their own ship. Hope that helps :) |
In response to Lyra04
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I'll check into it, thanks you guys.
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