ID:155144
 
Using the new Beta, with built-in pixel movement, how would I set it so that you attack what is in front of you? I have used the obounds() proc to check for attacking distance, but can't manage to think of how I could make it so that you attack what is in front of you, instead of all around.
When I check if the target is in front of you, it will read as if it isn't. Because I partially go in the 32x32 square the target is in, so it reads as though I am in that square. Which makes the byond client think that the target is not IN FRONT of me. Thanks for any help.
bounds() can be called in 3 different ways. check the website DM reference