ID:155130
 
Hey, so after struggling to make an RPG right off the bat I discovered it wasn't the best way of learning. Any ideas of a simple beginning game that can help me learn? I have read the guide, but I learn better by doing.
Think of simple systems you see in other games, and do them on your own. Although it's not the most creative process, it's certainly a good way to learn. For instance, figure out how to make your own projectiles, or a way to make your character move faster for a limited time (a Run verb), but slowly drain a fatigue var. Remember, you don't have to have a complete game to work on the systems that go into them.
Whenever I build a system in my game that I'm not familiar with. I first try my best to use Conceptual Thinking to deduce my process for completion, but if that fails, I look up example work to see how it's done and go from there. Once you know how something is done one way, morphing it into your own way is very simple.
The number one thing that helps me when I'm programming, is to ask myself: "what do I have to tell the game to do next?" because the computer only does what you tell it to. Other then that you can take a look at Falacy's RPG Demo.
Namone wrote:
Hey, so after struggling to make an RPG right off the bat I discovered it wasn't the best way of learning. Any ideas of a simple beginning game that can help me learn? I have read the guide, but I learn better by doing.

Think about actions that require some amount of skill to do. It could be eating a sandwhich, doesn't matter. Now work out how you're going to measure a person's skill. It could be done visually like with changing colors/images or mathematically so leveling/numbers. Now work out what the player is allowed to do at each stage. It could be "Congratulations, you can now eat a triple cheeseburger!", seriously.
In response to Kyle_ZX