ID:154995
 
Yet another few question regarding text maps...

Right. I've got two questions about 'em.

1. Is it possible to change the "icon size" of the text? All the letters appear to be 32x32, but I'd rather they were displayed as 16x16 letters without straying to icon files.

2. Is it possible to somehow import other symbol packs? I would like to use the Code page 437 (http://en.wikipedia.org/wiki/Code_page_437) to represent atoms on my map, but they are represented as ?'s in the game and in the DM files. I don't have much experience with stuff like that, so if it's possible, could anyone explain how?
1) I don't believe so, but I could be wrong. I haven't messed with text-mode since before BYOND 4.0 was released.

2) Unfortunately no, BYOND only supports the one text-mode character set. I don't think there's enough interest in the text format for them to devote much effort to doing these things. Always possible though, they're always adding new things.
I don't think it can use arbitrary characters other than a-z, A-Z, 0-9, and other common ASCII Characters. Again, as Nadrew pointed out we may be wrong, I've just never seen it done before.
In response to Nadrew
:( Sad panda.

Well, I'll mess around with it a bit and see if I can change the size somehow. Hopefully BYOND will love text developers someday. ;X
I realize this is an old post, but to see the characters you can use:

mob/verb/ascii()
var/i
for ( i = 0, i < 200, i++)
usr << "[ascii2text(i)]"