ID:154963
![]() Oct 25 2011, 10:15 am
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I want to make a game that would use all 16 by 16 tiles. Would my map be shrunken in this way? What is the way around this, to make a larger map? Instead of using pixel movement, I feel that I would have much more control using smaller tiles in my creation instead.
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![]() Oct 25 2011, 10:19 am
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Erm, what? Do you mean 16x16 view, or 33x33 view, or 16x16 icon size or what?
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Tile Size is the best term I can use to describe it. But then, having 16 by 16 tiles, my maps would be 1/4th the maximum size.
http://www.byond.com/ members/?command=reference&path=%7Bnotes%7D%2Ftiled-icons |
world/icon_size=16
That is all you need. Your maps would not be smaller, as all BYOND maps cap out at 1000x1000. Whether you have 16x16 tiles or 64x64 tiles. |
By setting the ixon_size to 16x16, everything will default to 16x16 pixels in size, so your map will be 1000x1000 16x16 tiles. It would technically be halved in size, but you wouldb't feel it since your icons are halved too.
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