I use in my game "Souls".
they drop and you can lvl up them and you learn skills with souls!
now my problem is i need a way to learn the skill but not all.
i have for each soul a different "equipp" and "unequipp". i will add the skills if you eqipp and you loose the skills with unequipp.
my try was with different skilllists and each skilllist with own requirments, but i failed-.-
but thats what i need different skilllist and that you learn a skilllist at equip and you forgot them at unequipp. but not the complete list, with lvl requirment in each list.
skilllist cause each Soul use different skills.
Would be great if anyone could help me, its my first game
ID:154927
Nov 6 2011, 4:28 am
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In response to Neo Rapes Everything
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easier! yes souls dropped by enemies and yes i have a lvlsystem!
each Soul use a unique equip and unequip verb.. i need a way to make alot skilllist easy, cause each soul will have a skillist, like CommonWaterSkillList,UncommonWaterSkillList, rare etc. now i have the unique Un/Equip verb with Equip CommonWaterSoul as verb you learn CommonWaterSkillList but each skill in the list with lvl requirment like CommonWaterSoulLvl>=5 with unequip verb you loose the complete skillList verb thats my verbs for ONE soul. sorry that some of it is german! ////////////////////////////////// i need something to add skilllist, they all placed in Skill panel skilllist A skilllist B then a way to add the skills to the skillist skilllist A=Skill a and skill b skilllist B=skill c and skill d then a system to add the skilllist with eqip verb and to forgot skill with unequip, but with lvl and class requirment equip=add Skilllist A=skill a by lvl 10 or higher and as class a equip=add Skilllist B=skill c by lvl 5 or higher and as class b unequip=remove skilllist |
In response to HerzogCasa
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verb but anyone with a idea that i forgot the skill with unequip? del usr.contents was bad:) |
In response to HerzogCasa
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fixed.......
but can anyone tell me how to use a new info box? i will use some panels in another box. my first box is full with more then 8 panels. |
From that point, you can do something like this:
Don't use this code, but use it as an example.
It's not complex code and may be a bit buggy. I wrote it to show you how simple list may hold Skills.
This pretty much adds the skill name to a list.
You now may be thinking, how do I use the skills, when this is done?
Probably you would like a system that cycles between CurrentSkill's contents, and then a proc called Do_Skill() which will react depending on the Current In-cycle Skill.
If you have got any question or need assistance don't mind telling.