Can someone help me with an admin system that has different permissions such as one for GM, Host, TM,Admin, Owner and each permission will have a certain amount of available verbs?
I've tried doing this plenty of times but none of it seemed to work out for me.
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ID:154897
Nov 15 2011, 4:53 pm
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In response to Neimo
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i dont understand what u mean exactly. I'm still a little new to the coding thing. Could u maybe give me an example Neimo?
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In response to Pkmaster218
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Separate paths for each rank(?).
client Create <code>lists</code> that contain the keys of staff members. var/list Have a <code>proc</code> that checks the list of staff. client If you do not understand the basics of path trees then you should read over the <code>guide.</code> |
In response to Neimo
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when using this code im getting a lot of indention errors for some reason
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In response to Pkmaster218
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Because you're copy/pasting the code. Learn how to code properly instead.
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In response to Duelmaster409
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no need to be a douche to the guy... if you get indention errors, backspace to the line before, and then just press enter and tab it to where its supposed to be
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In response to Leoinpharoh
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yeah i tried the tabbing thing it still having problems and ty btw
Where would u put the verb properties in this code exactly client Owner/verb cause_havoc() |
In response to Pkmaster218
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<code>cause_havoc()</code> would be a verb here, so figure it out.
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In response to Neimo
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when putting the code on it keeps giving me this error:
owners.Find: undefined var |
In response to Pkmaster218
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The list name is <code>owner</code>, not <code>owners</code>. My apologies.
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In response to Neimo
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client
Owner/verb invisible() invisibility = !invisibility if(invisibility) usr << "[usr] turns invisible" else usr << "[usr] turns visible" I keep getting indentation errors wit this code, do u think u can help? |
In response to Pkmaster218
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There aren't any indentation errors with that piece of code.
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In response to Neimo
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client
Owner/verb invisible() invisibility = !invisibility if(invisibility) usr << "[usr] turns invisible" else usr << "[usr] turns visible" Host/verb mass_kill() Moderator/verb spawn_nukes() var/list owner = list("Pkmaster218") moderators = list("a key", "another key", "more keys") client proc check_staff() if(owner.Find(ckey)) verbs += typesof("/client/Owner/verb", "/client/Host/verb", "/client/Moderator/verb") else if(ckey == lowertext(world.host)) verbs += typesof("/client/Host/verb") else if(moderators.Find(ckey)) verbs += typesof("/client/Moderator/verb") Well heres the whole code that im getting errors wit |
In response to Pkmaster218
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For the <code>invisibility</code> variables, add <code>usr.</code> because the client doesn't have that variable.
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In response to Neimo
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can u show me wat u mean?
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In response to Pkmaster218
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<code>usr.invisibility = blah</code> is how it should be done.
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In response to Neimo
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That worked but i keep getting indention errors wit this part here on the code
usr.invisibility = !invisibility if(invisibility) usr << "[usr] turns invisible" else usr << "[usr] turns visible" |
In response to Leoinpharoh
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Leoinpharoh wrote:
no need to be a douche to the guy... if you get indention errors, backspace to the line before, and then just press enter and tab it to where its supposed to be It's the truth Leoinpharoh, besides it's constructive criticism. The kid needs it sadly I must admit. @pk Please do us all a favor, and read the guide again and again. I joined late 05 early 06 of BYOND. You can not just jump into BYOND and make a game. If you are going to copy and paste code with out showing us you attempted to do it yourself; I feel you do not deserve are help and are work for free. If you were truly learning the DM language you wouldn't be focusing on GM/admin/owner verbs/etc.. That should be set way on the back burner if your game even requires it. There is many other ways to add stuff to prevent "bad people" from doing stuff in your game. Me personally admin is useless, because you just manual build in functions and just manual add the key if the person has committed an act that is against the rules. None the less I'm done ranting about this. I just need to alleviate myself some stress. |
In response to Pkmaster218
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Copy paste the whole code again, but before the code put
<dm.> but without the full stop. It will put your code in the right format for us to see it. |
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Set different paths for the verbs such as <code>client/Admin/verb</code>, <code>client/Host/verb</code> and <code>client/Owner/verb</code>. When you add the verbs, add all of the verbs that the player should receive based on their position.