How would i go about making a round based system that works like Cowed and Space Station 13?
For the ones unfamiliar with the concept: When the world starts, it begins a countdown from 60. Players can click join to join the game, and when the 60 seconds are up, if there are enough players, the game starts. If there aren't enough, the countdown restarts.
Player save files are saved throughout the whole round, and then deleted afterwards, so that they don't retain old variables etc. from the previous round.
I tried making it myself, but it was incredibly buggy. Anybody got any suggestions?
ID:154892
Nov 18 2011, 7:30 am
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In response to Timelimit
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Durr, that was simple. Thanks. I'm not really good at assigning mobs and such, you got any suggestions on how I would do it? The not-deleted-on-logout stuff.
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In response to Shaoni
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If I'm right, Logout() just leaves your mob where it is by default so if you log back in without the server restarting or something you should automatically connect back to your mob.
If you want the mob to go away when you log out and come back when you log back in you could do something like this: mob |
In response to Timelimit
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Thanks, I'll try that. :p
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Also, small code example: