Hey there, I've been trying to get an on screen hud working all day. Just tinkering around and trying different methods but nothing seems to stick.
I'm still studying the language a lot but really want to figure out how to get this working.
Right now is a hud inventory
I have slots set up on the screen which are assigned seperately obj/slot 1, slot 2 slot 3, etc. That was the easy part.
Then it got to adding the items to the inventory, thought okay this shouldn't be that bad.
(Keep in mind my knowledge is limited)
I tried telling it to check if the obj slot is open or closed, and if it is open it puts it there.
Problem is that I don't know how to put it there, The slot 1 objects location.
Next thing.
Hud saving, I'm not sure how to go about it. Right now anytime the player opens or closes up the inventory it just makes new objects.
I thought about it and am not sure how to make anything on the players screen save.
Can I put an obj inside another obj? Like assigning Steel Sword to slot 1 so when they open up their inventory it will be there?
I keep thinking of different ways of doing this but I don't know how to execute.
I've been searching the forums and going through the DM guide a lot and am just obviously slow.
Can anyone help me out here? Explain it thoroughly (I have A.D.D) So I tend to skip a lot of details.
And no don't worry, I'm not some 13yr kid trying to create a naruto rip.
Even those these questions might be stupid, thanks for reading.
ID:154829
Dec 6 2011, 1:06 pm (Edited on Dec 6 2011, 1:24 pm)
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Dec 6 2011, 1:22 pm
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You're definitely going to want to utilize Forum_account's HUD Groups library for this. If so, I think you might want to post in its forum for the how-to.
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In response to Kaiochao
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Kaiochao wrote:
You're definitely going to want to utilize Forum_account's HUD Groups library for this. If so, I think you might want to post in its forum for the how-to. Thanks, I looked at it a little bit and understood very little. I'm just looking for information so I can learn and build something myself. Most of the time I will get confused with libraries because it's not my code. I really want to get a grasp on this, I know there are several ways of doing it. |
In response to Elenter
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Elenter wrote:
Kaiochao wrote: The demos that come with the library show how to create some pretty basic things. If you have any questions about how to use the library, post them on my forum. |
In response to Forum_account
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Forum_account wrote:
Elenter wrote: I'll definitely do that, thanks :) |