I am working with some taller type mobs in my project, and it seems as if two mobs (both 32x48) stand close to each other, and Mob B moves to the tile where the extra 16 pixels of the top of Mob A's head would be, Mob B's feet appear to be drawn over Mob A's head (which isn't graphically what I want).
How can I do this properly WITHOUT having to use more than one atom for each mob body? (because I realize I could make-up the image of the mob using two atoms and having the second follower atom be on a higher layer, but doing this would require all head gear graphics to be two atoms too... so this is out of the question)
ID:154699
![]() Jan 15 2012, 12:05 am
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![]() Jan 15 2012, 12:40 am
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world/map_format and SIDE_MAP may be what you're looking for, look them up with F1 :)
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SIDE_MAP will only affect icons larger than world.icon_size i'm fairly sure, so you should be ok. Also look up some layering properties like TOPDOWN_LAYER which should help as well.
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