world
fps = 30
view = "31x23"
turf = /turf/grass
mob
icon = 'mob.dmi'
turf
icon = 'turf.dmi'
grass
icon_state = "grass"
mob
verb
test()
//var/icon/i = icon('fog.gif')
var/obj/o = new
o.screen_loc = "1,1"
o.icon = icon('fog.gif')
src.client.screen += o
spawn while(src)
sleep(1)
var/icon/i = icon(o.icon)
i.Shift(NORTHWEST,4,1)
o.icon = i
I'm looking for a memory efficient way to do this?
If you're curious, this is how you would do it...
although i am not sure why byond uses 11 mb to load this 22 kb image... it works