ID:154683
 
My goal is to be able to make a Big Mob (for example, 5x8 tiles) actually Feel like a Big Mob. Basically instead of there being only 1 solid tile that players can attack, I'd like a large section of dense tiles around the bottom of the mob's icon (in this case, 5x2 tiles) that players can bump into, attack any one of them, and still be attacking the same Mob.
Recently the ability to set the bounding box on atom/movables was added. Check out: bound_width, bound_height, bound_x, and bound_y. They don't seem to be in the online reference, but they're present in Dream Maker's reference (which can be accessed by pressing F1).
In response to LordAndrew
^ <3