I set the client perspective in my game to EDGE_PERSPECTIVE, and it works fine for the largest, and biggest map, but on any other map, the camera will go slightly off the map if I head near the edges.
I just know there is something obvious I am missing.
Edit: Oh, the obvious thing that I'm missing is that you have to manually set the map bounds.
ID:154671
![]() Jan 21 2012, 3:32 pm (Edited on Jan 21 2012, 5:53 pm)
|
|
As you noted in your edit, you can use client/edge_limit to work around this.