ID:154469
 
I've been taking a look at and playing with the byond system
the last couple of days and I'm very interested in it.
One issue to creating a "large and extended" world in any
game is manpower and knowledge. Its difficult to coordinate
and code check several people in the system itself. Traditional muds have handled this by writing online creation/building systems. I have several preliminary
thoughts on how to go about writing this into the byond
system, but I would love to hear and discuss other people's
ideas and thoughts on it. Maybe I'll work something basic
up as a library one of these days.

Yrth
Yrth wrote:
I've been taking a look at and playing with the byond system
the last couple of days and I'm very interested in it.
One issue to creating a "large and extended" world in any
game is manpower and knowledge. Its difficult to coordinate
and code check several people in the system itself. Traditional muds have handled this by writing online creation/building systems. I have several preliminary
thoughts on how to go about writing this into the byond
system, but I would love to hear and discuss other people's
ideas and thoughts on it. Maybe I'll work something basic
up as a library one of these days.

Yrth

there are players who have done this already.

there are admin powers that let you make turfs or objs or mobs and a libray about saving the map.
Yrth wrote:
I've been taking a look at and playing with the byond system
the last couple of days and I'm very interested in it.
One issue to creating a "large and extended" world in any
game is manpower and knowledge. Its difficult to coordinate
and code check several people in the system itself. Traditional muds have handled this by writing online creation/building systems. I have several preliminary
thoughts on how to go about writing this into the byond
system, but I would love to hear and discuss other people's
ideas and thoughts on it. Maybe I'll work something basic
up as a library one of these days.

Yrth

Thats what my Transitions library is intended to be used for. The only problem is it used overlays, which cannot be saved to dmp file. Gazoot is working on a DMP saver that saves entire maps. By using the two you will be able to make a very powerful olc system.
In response to Ebonshadow
Ebonshadow wrote:
Yrth wrote:
I've been taking a look at and playing with the byond system
the last couple of days and I'm very interested in it.
One issue to creating a "large and extended" world in any
game is manpower and knowledge. Its difficult to coordinate
and code check several people in the system itself. Traditional muds have handled this by writing online creation/building systems. I have several preliminary
thoughts on how to go about writing this into the byond
system, but I would love to hear and discuss other people's
ideas and thoughts on it. Maybe I'll work something basic
up as a library one of these days.

Yrth

Thats what my Transitions library is intended to be used for. The only problem is it used overlays, which cannot be saved to dmp file. Gazoot is working on a DMP saver that saves entire maps. By using the two you will be able to make a very powerful olc system.

be sure to work it in so it dont save users. that has been my main problem.

it would be cool if it saved all the vars of everything also..