ID:154459
Aug 24 2001, 12:06 am
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I was thinking of making a DJing/scratching game but then I remembered reading something about BYOND only playing one sound at a time? Is this true, and if so, is there any way to get around it.
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In response to Vortezz
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Vortezz wrote:
Botman wrote: nice reply time. thanks. Hmm, i think I can do it then. =) |
In response to Botman
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Botman wrote:
Vortezz wrote: Hehe, it's rather limiting. You can always use some browswer techniques to spiff it up. |
In response to Vortezz
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Vortezz wrote:
Botman wrote: What I intend to do is make it a multiplayer game. You will be given an underlay beat (the midi) then say 10 randomly selected wavs. THe beat will play for 1 minute, during which you can mix with your 10 midis, then the next person gets a go. At the end all the spectators get to vote the best DJ. I'll also have free mix mode (eg 1 player) and co-op scratching just for a bit of fun... A great big copywrite on the title =) "Botman's Wicky Wicky Scratchathon 2k & One". As you can see, I was very bored at work today. ;) |
In response to Botman
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If DM ever becomes more HTML and JavaScript friendly, my Sound Lib would be what you wanted. It will give you a play('file.type',1 for repeat 0 for no repeat,sound name) proc that would allow you to play any sound at any time. Also, a stopplay(sound name) verb that would allow you to cut sounds out.
Lets hope that Dantom kicks it into high gear, eh? |
In response to Lord of Water
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Lord of Water wrote:
If DM ever becomes more HTML and JavaScript friendly, my Sound Lib would be what you wanted. It will give you a play('file.type',1 for repeat 0 for no repeat,sound name) proc that would allow you to play any sound at any time. Also, a stopplay(sound name) verb that would allow you to cut sounds out. That would be good. Since I first made this topic Ive written a fairly simple program than randomly mixes sounds, but it just doest sound right with only two. |
In response to Botman
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Botman wrote:
Lord of Water wrote: Wow, you're game idea is really cool! |
In response to Lord of Water
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Lets hope that Dantom kicks it into high gear, eh? Yeah, I'm sick of them lazing around, making a better game creation system than any of us could and only releasing a new version every 2-10 days. |
In response to LexyBitch
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I didn't mean it in a mean way. :o)
I'm just anticipating a more browser-like text box. Also, if they have one every 10 days or so... Man, 10 days seems like forever... |
In response to Lord of Water
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Lord of Water wrote:
I didn't mean it in a mean way. :o) I am blown away by how fast the updates come some times. At the moment they have slowed down a bit, most likely due to behind the scenes changes Dan and Tom are working on. Not too long ago, though, we saw three or four updates in the space of about a week. Ten days? I say that's about as speedy as you'll see any software updated anywhere! /mob/skysaw |
In response to Skysaw
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Skysaw wrote:
Lord of Water wrote: Not true! The "Super-Duper Extra-Complexity Game-Making-System That No One Will Ever Understand" system releases a new version every four hundred seconds! They're currently at version 167.912957352356858426028! Oops, make that 167.912957352356858426029. ;) |
1 midi
1 wav