Well, I certainly must apologize for not reading your post carefully enough--I was rather busy at the moment and that particular detail slipped my notice.
Thanks.
But that aside, all I'm saying is that it's not an innovation particular to Baldur's Gate
Which would be why I said:
I do find it interesting that Baldur's Gate, using the real D&D rules...
Let's make a deal on the forum:
If someone says, "X game does it this way", try making a few little assumptions:
- Unless they have proven otherwise, assume they are not an idiot.
- With the above assumption, unless they explicitly said otherwise, assume they didn't also mean to say "And X is the ONLY game that does it this way".
- With the same above assumption, unless they explicitly said otherwise, assume they also didn't mean "X is the FIRST game to do it this way".
- With all that in mind, make a post that actually adds to the discussion by providing detail about other games or the history of a feature or whatever, rather than removing value from the discussion by filling the conversation with inaccurate statements.
One of the reasons I tend to stay out of most involved online discussions is that half the responses to my posts make one of the above assumptions and take a point to the extreme that I can't possibly have meant, then respond to that extreme as if I'm an idiot, even though I never meant it or even said it.
That gets tiring.
Well, I certainly must apologize for not reading your post carefully enough--I was rather busy at the moment and that particular detail slipped my notice. But that aside, all I'm saying is that it's not an innovation particular to Baldur's Gate--while certainly that's a good, readily accessible example, the concept of limited-availability healing is one that's pretty deeply entrenched in classic computer RPGs. A lot of these traditional elements have taken a nosedive in this era of online gaming, but that doesn't mean that they weren't there in force in previous years. There are, after all, an enormous number of RPGs written for the same D&D rules as BG, and countless others which were loosely adapted, with their own inspirations added.