ID:154425
Sep 30 2001, 7:55 am
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How would i make a counter of how many people appear on the who command?
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However you wanted to. Two ways spring immediately to my mind.
The first is to have a master list of players online... this is useful for several reasons. Instead of sending global messages to world (most of the world doesn't have a player connected to receive these!), you can just send it to the list. It also gives you a handy list to use as a menu in Admin function inputs. In this case, you could access the list.len to get your number of players. The other is to have your loop add 1 to a variable each time it goes through a player. Who() var/n for (var/mob/player/p in world) src << "[p] ([p.key]) [p.address"] n +=1 src << "[n] player\s online. |
In response to LexyBitch
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In response to SonVegitto
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SonVegitto wrote:
var/counter = 0 This will count NPCs too. So you might wanna check to see if the key of the mob is null before adding to the count. |
In response to Theodis
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Theodis wrote:
SonVegitto wrote: Why do you think this will count NPCs? A mob of type /mob/<font color=yellow>player</font> is not likely to be a PC, unless someone has some funky coding going on. |
In response to Skysaw
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Why do you think this will count NPCs? A mob of type /mob/<font color=yellow>player</font> is not likely to be a PC, unless someone has some funky coding going on. You forget a crucial aspect about the type of game being created. =P (Agh, it burns! The yellow! It burns, it burns!) |
var/counter = 0
for(var/mob/player/M in world)
counter += 1
usr << "[M] is with us"
usr << "[counter] people are playing"