proc/Poll()
set background = 1
sleep(3000)
world.game_state = 1
sleep(1)
world.game_state = 0
Problem description:
Well anyways I am having an issue with the hub where my game goes off the hub if nobody is playing it. This means nobody can join the game without using replay. If you join the game, the hub entry comes back, and you get an alert that the game is back online. I would assume this is a normal behavior of the BYOND hub, except for I see many other games that are online with 0 players. I don't know if this is a bug, if it is new, if it is an issue with be using a shell server, if there is a workaround, or anything.
For what it is worth, the above code was a failed attempt to try to refresh the hub. I might just be an idiot and there could be some magical built in proc for this.