mob/var
toughness = 1//Damage multiplier
protection = 1//Damage divider
precision = 1//how much of a chance you have for hitting
vitality = 20// how much life points you have
max_vitality = 20
swiftness = 1// how fast you can attack,ability to evade
recovery = 1// how fast you regen health
endurance = 1// how long you can last
How would YOU determine a "Level" from these stats?
But then again, I dont want them using ALL of the players stats. That way if 1 guy had like 53 toughness, but the rest were under 10, he would be at a lower level. I can't think of a decent way to determine how they compare to other players (So that you couldn't do something with somebody else of a lower "level").
Thanks for reading!
-ST
just a thought though