As of recently, I've finished the major building blocks of my current game, and it suddenly dawned upon me that my characters just need more things to do. :)
Basically, a player can improve upon weapon skills, "magical" skills, leveling up, as well as training their vital stats.
But, what else can I toss in to give character development a bit more variety?
The setting is an original world, but partially medieval based, if it helps.
Thanks.
- Malver
[EDIT] Arg, and I have stances that can be learned. Usually they boost one area, while leaving you lacking in another, or they balance your stats out.
ID:154116
May 30 2002, 2:05 pm (Edited on May 30 2002, 2:11 pm)
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In response to Canar
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Canar wrote:
why not give them the ability to learn special abilities(fighting styles, magical attacks, special attributes) through mini games/quests. Like you talk to a guy and he tells you if you chop down a little patch of trees he will give you a certain ability. Just a though. Just a though?What the hell does that mean? --MAJIN NOOBS |
Tradeskills, item creation (through tradeskills ^_~ ), Roleplay based abilities (some examples might be changing the name of a specific item, useless little graphical effects, etc), perhaps mini-game based skills that arent based on combat or PvP interaction?
Usually the main lacking points of most RPG-style games are just those.. Tradeskills tend to be 'put this and this together to make this', and the rp ( and community building ) aspects are left to rot. Make the game so that you dont have to play -the- (notice singular) game -all- the time, and you get a world that could build a rather devoted community ^^ Just more thoughts El |
In response to Majin Noobs
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Majin Noobs wrote:
Canar wrote: Please don't get picky on his little mistake there. When people type fast you tend to miss out a letter or two. Plus, what he actually means is "thought". --Lee |
Canar