ID:154072
![]() Jun 27 2002, 11:47 am
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I need some ideas for a setting I could use to build a small sample MUD environment. It needs to be interesting enough to keep players there with something to do, yet simple enough that it won't take me months and months of work to build. Any ideas?
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Foomer wrote:
I need some ideas for a setting I could use to build a small sample MUD environment. It needs to be interesting enough to keep players there with something to do, yet simple enough that it won't take me months and months of work to build. Any ideas? This reminds me: I'd really like to see some form of mudlibraries released. If someone doesn't come up with something soon, I'll be forced to take a jab at it :( And thats no good... Alathon\\ |
Alathon wrote:
This reminds me: I'd really like to see some form of mudlibraries released. If someone doesn't come up with something soon, I'll be forced to take a jab at it :( Mine is nearly ready, I just need to fix part of up because I recoded the parser so that it works a lot easier. I will see about releasing it ASAP. As for foomer's mini mud. How about you just make an expandable world and grant anybody who logs in building priviledges. Then you would have a huge(yet most likely shitty) world in no time. |
Sariat wrote:
LOL! Remember Sariat's Birthday party?! LOL!!!!!!!!!!!!! Yeah that was pretty wack. This kinda based on the same code but I redid it all... and it actually has a parser now! The parser is pretty kick ass I think. |
Ebonshadow wrote:
Sariat wrote: I missed that one, Maybe I should be thankful =P I can only imagine..exspecially with Sariat there. But yea that idea would work for getting a fast world done..but definially not a very good one less you got lucky enough to have alot of english scholars logging in. |
Darkness wrote:
I missed that one, Maybe I should be thankful =P I can only imagine..exspecially with Sariat there. But yea that idea would work for getting a fast world done..but definially not a very good one less you got lucky enough to have alot of english scholars logging in. I saw a system that used this once demonstrating the Lima Mudlib. It was pretty fun just to go in and make your own areas. They probably got a lot of shitty ones but the point was to show off the power of the mudlib, so I believe it would also work for Foomer's cause. |
Darkness wrote:
Ebonshadow wrote: We didn't want you there ANYWAYS...brat |
Foomer wrote:
I need some ideas for a setting I could use to build a How about a simple maze with rooms that have resettable puzzles that people need to solve before going to another part of the maze... |
as for player built worlds, you'd probably end up with a lot of strip bars, seeing all of the immature people on.
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Foomer wrote:
I need some ideas for a setting I could use to build a small sample MUD environment. It needs to be interesting enough to keep players there with something to do, yet simple enough that it won't take me months and months of work to build. Any ideas? It's kind of hard to supply ideas if we don't really know what your text-engine is capable of producing. One idea might be simple on one engine, but time-consuming on a different. It all depends how it is coded. - Malver |
Well that's easy, I don't have an engine! I build the engine around the MUD, not the MUD around the engine.
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Foomer wrote:
I build the engine around the MUD, not the MUD around Ah.. well that may be your problem: you might consider building a robust engine that can accomodate nearly any kind of MUD the builder(s) can devise. Makes for a more useful tool I think. (And don't tell me you can't do it - there are plenty of MUD systems out there that do just that, and you could do it in BYOND/DM if you set your mind to it) |
Ah.. well that may be your problem: you might consider building a robust engine that can accomodate nearly any kind of MUD the builder(s) can devise. Makes for a more useful tool I think. No, it's more of an "I don't want to" thing. |
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