ID:153947
 
now, if you've already seen a post before, I am making a game. now that I'm done saying the useless stuff, time for the philosophy. I have a couple differant types of methods for aging and would like to know which you think is the best

1.Experience aging: As you get older you gain more experience from performing actions. As a child you don't really know entirely what you are doing and don't see the good of what it does so you gain less experience than a fully grown person. The older you are, the more experience you get from doing stuff basicly.

2.Ability Aging: As you get older, you get a choice of new attributes every level. now, this is very differant than most games and I won't give anything at all until I have made atleast a playable demo, so don't ask me why these seem messed up. When you get older, at certain ages you are givin a choice of new powers, anything from Hellfires, which causes engulfs you in flames when you want so anyone who decides to attack in melee would get cindered, fungus growth, a odd type of plant/mushroom grows on you which adds random stuff from harvesting it to using it as a weapon, firebreathing, the classic "Open the mouth, between the gums, lookout foe, here it comes!", and ghostliness, you are half vanished in darkness and also reduces the chance to be hit while in shadows/dark.

3.icon changing: nothing specail, just a icon change.

4.attribute +: this just adds more points to certain stats.
I'd go with ability aging (#2) and maybe an icon change for glory glitter. Attribute and experience increases can provide too much positive feedback over time. However, if a certain ability is too powerful, you just modify the ability.
In response to ACWraith
I'd go with ability aging (#2) and maybe an icon change for glory glitter. Attribute and experience increases can provide too much positive feedback over time. However, if a certain ability is too powerful, you just modify the ability.

yeah, I planned on adding icons for all the powers. so are you saying just go with two or two + one?
In response to Geo
Geo wrote:
I'd go with ability aging (#2) and maybe an icon change for glory glitter. Attribute and experience increases can provide too much positive feedback over time. However, if a certain ability is too powerful, you just modify the ability.

yeah, I planned on adding icons for all the powers. so are you saying just go with two or two + one?


Where did #1 come from? =) I said ability aging (#2) and/or icon changing (#3).

If you have a level system to increase powers, don't bother with experience or attribute aging. Those methods make it even easier to level and hence gain even more power. That's a positive feedback loop which you could stand to avoid.

Ability aging could make it easier to gain more power, but only when the abilities are actually used and not all abilities could have to do with leveling. It's not as much of a threat.
In response to ACWraith
yeah, that sounds good, I originally thought of using #2 but figured I'd ask here.