I came up with this idea... would anyone use it?
Punkrock546
ID:153895
Nov 6 2002, 5:25 pm
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Nov 6 2002, 5:43 pm
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I've had that idea for a long time. I'm waiting for the next big release.
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In response to Foomer
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I thought of a graphic caculator that used the pixel_x and y to move single objects that are one pixel to form a line. You could add diffrent colors and all kinds of things.
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In response to Scoobert
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Been done before I believe (for digitalBYOND's first contest), but I'm sure there is room for newer and better versions.
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In response to digitalmouse
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A graphing calculator or a normal calculator?
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In response to English
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English wrote:
A graphing calculator or a normal calculator? I think the entry that was submitted for the digitalBYOND contest was a normal calculator, but I think it would be cool to see a port of a TI or Casio graphing/programmable calculator - just to show what BYOND could do. I don't know how strong the math functions of BYOND really are. |
In response to digitalmouse
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All it really lacks is a way to do arbitrary precision (although someone.. Air Mapster, I think.. is supposedly working on a library for this). Pretty much everything else you'd need is supported internally or can be added pretty easily. Check out my library SET to see what all I've done with it so far. SET could be used to write a command-line calculator in like two lines.. it'd be pretty trivial to have it add respond to buttons also. Graphing would be a little harder, but not overly much. Basically just do a lot of sampling and put some dots in some approximate location.
-AbyssDragon |
In response to AbyssDragon
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AbyssDragon wrote:
All it really lacks is a way to do arbitrary precision (although someone.. Air Mapster, I think.. is supposedly working on a library for this). Pretty much everything else you'd need is supported internally or can be added pretty easily. Check out my library SET to see what all I've done with it so far. SET could be used to write a command-line calculator in like two lines.. it'd be pretty trivial to have it add respond to buttons also. Graphing would be a little harder, but not overly much. Basically just do a lot of sampling and put some dots in some approximate location. Arbitrary precision is really key, here. Problem is, BYOND only supports basic floating point, which for even simple math (simple at the algebra level, anyway) can suck. Lummox JR |
In response to digitalmouse
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digitalmouse wrote:
I don't know how strong the math functions of BYOND really are. What is the highest number DM can calculate to? Punkrock546 |
In response to Punkrock546
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Punkrock546 wrote:
What is the highest number DM can calculate to? That's actually less important than how many digits of that number it can store--therein lies the rub. Floating point can yield very high or very low numbers, but it can only store up to a certain number of digits, and it pads the rest essentially with 0's. (They're binary 0's, though, so world.realtime, for example, rounds off to every 6.4 seconds.) Lummox JR |