In response to WizDragon
Lets all just rip them off!

I am very generous in allowing Dantom to take what they want. I have an upcoming deposit and subsequent donation that I think will help them out, if only to a smaller degree.

Lets look at this in a slightly different light...
Dantom, Dan and Tom, worked on this project endlessly for many years now, producing one of the best hub and game development (if not THE best) on the web. They did a majority of this work for free, a majority being around 99%. The small amount of money they have gained back has been far insufficient to even support the SERVERS and BANDWIDTH. This means they haven't even came close to breaking even yet! If you've read anything on the Dantom story, you'll notice that this was a development to make money. They aren't making money. It's been seven years. They have crafted an awesome system for us, and what do we do? We beg for features, send pointless e-mails about losing 20 cents while trying to buy the source code for a game that shouldn't have been distributed in the first place. We whine on the forums, and spam other users. Honestly, if I was Dantom, I probably would have gotten frustrated long ago and shut the whole thing down (of course, being the person I am, I probably would have redone it with a new name, and a MUCH higher payout scale). They have been kind enough to take their own living money from their jobs and apply it towards this project. You guys try to beg dollars and cents off other users, continuously, while they are pouring actual money they have earned, while trying to -- at the same time, manage a life. I know it's not easy. Admittidly, the 50% charge seems a bit steep, but could you even accomplish anything without this system? Probably not. You probably would have made a game in C++ with a much worse base (if you can even handle producing in that language), have poor marketing, and low hits. Essentially what I'm saying is this: Get over it. Live with the loss of your 5 dimes on your customers. Eventually things will turn around, Dantom will probably earn enough money (as in income after expenses) to lower the prices, and if not that, at least they will continue improving the system. If you expect to make a living off of BYOND as it is, maybe you should go find a job. I'm thankful just to be able to produce games, I don't even need the cash, I use most of my income to keep making new games, and to subscribe to other games. Eventually it will get to a state where we can make money, just be patient. Hey, maybe you could even go out and advertise!


~Polatrite~
In response to Tom
Tom wrote:
WizDragon wrote:
Maybe the flat fee and percentage could be combined? As in, Dantom receives whichever is cheaper: 50% or $5.

It's a good thought, but we'd have to up the base fee then, because the 50% assumes that the _average_ profit per game would be around $5 (or whatever). The idea is that the popular, more expensive games would largely fund the BYOND effort, while also making good money for themselves.

Alternate suggestion: 20% or $5 (not per player), whichever is higher.

I think 50% is way too high a cut, but 20% is plenty sensible. (25% is arguable.) If you set it up so that you get the first $5, or so that the author pays $5 to set up the subscription service and you get 20% of everything after the first $25 come in, I think it'd work better.
Actually with this system you could potentially go even higher on the initial fee. Make it $10 and then people have an incentive to put more quality into their games and up the price.

Lummox JR
In response to Lummox JR
Lummox JR wrote:

Alternate suggestion: 20% or $5 (not per player), whichever is higher.

I've considered this approach, but my thinking is that basically the 20% is too small. The $5 is doesn't amount to much because that is a developer-side fee. We might have 100K users playing 1000 games, and the $5000 in developer fees isn't going to do much for us.

The funny thing is that people perceive this huge psychological difference between 20% and 50%. Don't get me wrong-- it is a big difference, but it shouldn't be enough to evoke such strong emotions about the nature of the model (BYOND is a scam!) I think 50% is a nice round figure that is easy to divvy up, but if we were to go with a large percentage, 40% is more sensical if only for the reason that it is not the majority.

I'll think more about your proposal and whether we can make something like this work. One alternative is to mix and match various ideas-- charging smaller percentages on pager subscriptions in addition to user charges for the pager (where we can hopefully get a number of signups).
In response to Tom
According to most computer stores I've been to, the average price for not-so-top-of-the-line games is $5. So $5 as an average price would be just right. That's about what Proelium charges, so I rest my case there.
In response to Polatrite
Polatrite wrote:
I am very generous in allowing Dantom to take what they want. I have an upcoming deposit and subsequent donation that I think will help them out, if only to a smaller degree.

Thanks for the kind words, Polatrite. However, you needn't support us out of the spirit of good will. Most new ventures fail; we have lasted so long because we have been too stubborn to give up!

In truth, I am really glad to hear all of the constructive criticism here. It is best that we get these out of the way before we embark on major changes that could alienate our potential recruits. Obviously we can't make everyone happy, but I'm hoping we can come up with a model that will appease the majority, or at least be able to justify our logic in choosing the route we do.
Very good point. Seems like theres a lot of little crap on here where people are just scrambling to try to make the proverbial "lil money on the side". There was a period where I saw (I believe it may have been Zilal that offered the basic chatroom demo) the same little chat worlds with Say, Emote, Attack, and Donate, just with different icons for mobs and turfs. If people are that pathetic, go beg out on the streets, you're likely to make just as much money. I am not in opposition to charging for games, but I plan on making all of my creations free, I'd rather rely on people referring others to them if they're particularly good than the price saying that its worth it... gotta go, in class
In response to Tom
Tom, I would just like to say Kudos to you and Dan for keeping Byond alive, and that I believe that what ever plan you decide to implement it will be good for the whole community in the end, like the 1906 Social Reforms made by the Liberal party in the UK. Whilst to some this price adding may seem like a bad thing because of what it may mean to them as an individual, the effect upon the sociaty on the whole will among the lines of Faster servers, a happier DanTom who would be able to spend more time on BYOND due to it giving an acceptable revenue and maybe even raising the bar of quality games upon the hub. I say Kudos to you, I'm with you no matter what the choice you make!
Maz
In response to Polatrite
Excuse me, but I was only trying to make a suggestion, not rip Dantom off. Nor am I trying to make a living off BYOND, nor have I begged for any money. I do not buy or sell source code. I have created nothing which charges any money. I don't even plan to make much money off of BYOND. I never said that I was ungrateful to Dantom for creating BYOND. I do not whine on the forums. I do not spam other users. In other words, I have nothing to "get over."

If this was directed towards someone other than me, maybe you should have posted it in a different branch of this thread.
In response to WizDragon
I was replying to you, but most of that was not directed at you. Admittidly the opening statement was a bit rude, although thats how it seems we are trying to handle it. I don't know too much about you, and I have enough decency not to insult YOU without knowing YOU. The thread was directed at the community as a whole, and much of the community is guilty of these "accusations." No harm was intended towards your person, sorry if I made you feel that way.


~Polatrite~
In response to Polatrite
Thank you for your apology, and you are right: much of the community is guilty of at least one of those crimes.
In response to Tom
Tom wrote:
  • Merchant fee
    This is a bit of a sticky issue. On the one hand, I'd like people who have no source of BYONDime income to be able to create a game, make a few bucks off it, and then spend that hard earned money elsewhere in the economy. It is very entrepreneurial. On the other, there are a lot of nuisances accompanying the free charge of wares-- already, even in this minimal economy, we've had a lot of problems dealing with fraud. So I think that imposing a $1-$5 fee (possibly in the form of a BYONDime deposit) is sensical. We'll have to discuss this more as we begin to implement these changes.

    I agree this would help stop fruad a little, although the profit to be made out of fraud it probably enough to cover the setup cost.
    Maybe when you set up a subscription system in your game, you can opt to have the first $10 worth (Maybe not $10, but a slightly higher amount then the average fee) of subscriptions pay for your subscription licence.
    This would mean the people who dont have access to BYONDimes would have a chance to earn some, but it would cost them more.
    Also, although Im not a financial genious, it means that if someone doesnt pay there entire load back, BYOND dont really lose anything.
    -DogMan
In response to Tom
Whatever desision you guys make I know will be the best in the long run. You guys have spent years working on BYOND, wouldn't it only be fair for you guys to have some wealth as well? I mean, look at it from my point of view. Over the last couple years, you supplied a free service for me, and many other BYONDers. You not once asked for ANY money from me, or anyone else. 'As far as I know,' You host our banners for our games, Our games period, along with everything else. hub icons, hub space, ect...

You guys are spending alot of money on the server. As well as other things to keep BYOND up. Not to many dimes are going threw BYOND, as far as I know, so when I withdraw my dimes 'Usually over 1000 when I withdraw,' I love to see you guys get the 5% {I believe thats it}. I know then, i'm helping BYOND stay up for the time being. Not necessarily very much, but a tiny bit atleast. I would do literlly anything to keep BYOND up, if for some odd reason you guys were to go 'Bank-rupt' I would pay for your server to stay up until you were able to afford it again. BYOND is an amasing system, thats why I cannot leave it. Yes, I have said it many times I will.. But I never do, it's just to hard!

Like I said, whatever desision you guys make, I know will be the one that keeps the future of BYOND glowing brighter and brighter.

RaeKwon
In response to Dog Man
Dog Man wrote:
Maybe when you set up a subscription system in your game, you can opt to have the first $10 worth (Maybe not $10, but a slightly higher amount then the average fee) of subscriptions pay for your subscription licence.

This is a pretty good idea, actually. It's the same way CafePress (a Dantom partner!) handles billing for their premium service. If your first month's profits exceed the cost of the service, then you don't pay anything and they send you the difference. Otherwise you pay them the difference. If you can't or won't pay, then your service is terminated. Something similar could work for game publishing here.

----

On the publishing fee, let me just say that in the Real World(tm), authors typically earn royalties ranging from 10% to 35%. That's right, the publisher almost always takes a majority of the revenue (65-90%). In that light, 50% is a steal. A quick google search on "game publishing royalties" will tell the story.

Of course, Dantom is not packaging up your game and selling a physical product on your behalf, but they are providing a valuable service, should you choose to utilize it. The vision is for BYOND to become a gaming website, much like Yahoo! or MSN Games. People will come to BYOND to play games. If your game is published through BYOND, you will get several benefits:
  • A potential audience that you may not be able to attract on your own. Again, this is assuming we can attract players in significant numbers (100,000+ users). From what I'm told, things are starting to happen behind the scenes to make this a reality in the next year or so.
  • Incredibly easy payment system integrated into your game and the website (BYOND Passport). Of course you can have users pay outside of the system, but that's a lot of extra work for you - accept payments, track subscriptions/who's paid up to date, etc. Publishing through BYOND gives you all of this.
  • Advertising on the BYOND site.
  • Quite possibly more that I can't think of or am not at liberty to say. (just kidding about that)

Of course any developer can handle this outside of BYOND, but I believe the intent is to make the service easy enough and benficial enough that you wouldn't want the hassle of doing it yourself.

Is the 50% cut (or 40%, whatever) the right number for Dantom to take? I don't know, and I'm sure Dan and Tom don't either. But they're working hard to figure out a good system that, as Tom said, works as a symbiotic relationship between developer (us) and publisher (them). The goal is for each party to benefit from the strengths that the other brings to the deal.

Think about this: if you had to advertise yourself, accept credit card payments yourself, maintain your own database of subscribers, maintain a website that shows live game statistics, how much time and money would it cost you? Let's say it costs you $1000 a year for a large (several thousand user) base of players. This covers server space, bandwidth, time and effort, credit card processing fees, etc. Let's say you want to make $5000 profit off of 1000 subscriptions. So you need to set your game price at $6. Publishing through Dantom, you have no extra work to do and no overhead costs - just the 50% (for example) cut to Dantom. You need to charge $10 to make $5000 profit. With the large player base that BYOND expects to have, is it so hard to believe that you would get fewer $10 subscribers through BYOND than $6 subscribers doing it yourself? Keep in mind that good games can easily sell for $20 or more, so for the player, $10 is still peanuts.

That last question wasn't quite rhetorical, by the way. If anyone has any thoughts or comments on this example scenario, please do share!
In response to Air Mapster
I suggest a look at the numbers. There's probaly not over ten thousand in BYONDimes. Dantom could most likely see percentages of the makings of some games. I suggest a take what you need, leave what you don't. You run the show Dantom, you should be collecting the money when you rip the tickets, after all, most booth workers are payed a fraction of what they rip!
In response to CalmStorm
CalmStorm wrote:
most booth workers are payed a fraction of what they rip!


It would suck if you had BO.
I could have made two jokes about that line, one would be funny to my stoner buddies, and the other just wouldnt be funny, so I choose the one that isnt funny.
-DogMan
In response to Tom
From my point of view amost anything you do reguarding pay-to-use services is alright, as long as we can still use BYOND without BYONDimes, and you keep the prices reasonable.
I wouldnt mind a monthly subscription fee to use the Pager, just as long as I dont have to subscribe. Right now the only time I use it is when people are bugging me, so me even having a pager is just wasting your resources.
That said I think I'll turn my pager off from now on. You should have the pager defualt to off when you setup BYOND. Maybe even have it so that when you start up BYOND Pager isnt automatically on, you have to manually switch it on.
You could also have it go onto some sort of sleep mode if your not using it.
It wouldnt save much resources, but every thing bit helps.
-DogMan
In response to Tom
First, let me say that I have nothing but respect for Dan and Tom. Everybody has to make a living somehow, and they have worked selflessly for the last several years in order to create the best game programming language/platform/system I have ever seen. And to top it all off, it's free to use. It's about time they got something back for all their hard work.

But at the risk of sounding greedy and selfish, what happens to those of us who don’t have the money to fork over for this new BYOND economy or to those of us who simply don’t want to? Does this mean that no one will be able to join our games? Will we go on some kind of BYOND Blacklist? Or does it simply mean that these games will no longer be available through BYOND itself (pager, games live, etc.)? How will this work?

All of the discussions in this thread so far have shared one major assumption: that anyone who is serious about coding on BYOND is out to make money. Not only am I legally forbidden to charge people money to play my current project, it is morally unjust to do so (this is far more significant to me). Even if I could, I wouldn’t. This doesn’t seem to stop the DBZ-ers, but that’s another story . . And no, I don’t claim to be a saint like a certain other programmer who we all know and respect, who before making his own fangame did in fact ask for permission from the company owning the rights to that certain video game series. I came to BYOND with one purpose, to build my dream game. Nothing more. Nothing less.

So I need to know what this new economy will have in store for producers like me and games like mine. I have no BYOND income, nor do I want any. It’ll be a cold day in Hell before I ask for donations . . . asking for charity when you don’t need it is for the shameless. (And yes, this means you, if you have ever created a game with a “donate” verb. If you really need money so badly that you have to beg people for dimes, you shouldn’t be spending so much time on BYOND. Some people say this is a way of showing how much people really enjoy your game, but if you’re content “selling out” your hard work for pennies, then I pity you for doing so.)

You may think I’m being rather bitter about this. After all, what can a useless programmer like me do for BYOND, since I don’t want to contribute to the economy? If you want to attract lots of people, you have a better chance of doing so by offering a no risk product for free than by offering one they may not enjoy at all for a price. Lure people with the free offers; snag them with the costs once they get here. This is where people like me come in . . . Once I have something worth promoting, I intend to do so - not to the general public but to those who I think would most appreciate the games hosted on BYOND. “If you build it, they will come.” If there are no accommodations made for non-profit games on BYOND, I’m afraid you will end up causing more harm than good by imposing this new economy and all of its restrictions.
In response to Gakumerasara
Gakumerasara wrote:
But at the risk of sounding greedy and selfish, what happens to those of us who don’t have the money to fork over for this new BYOND economy or to those of us who simply don’t want to? Does this mean that no one will be able to join our games? Will we go on some kind of BYOND Blacklist? Or does it simply mean that these games will no longer be available through BYOND itself (pager, games live, etc.)? How will this work?

I think it is very important that BYOND always have a large number of free games-- in fact, the majority of games should be free. We will do everything we can to make this possible.

We have no plans to introduce restrictions for people without a "BYOND income" (or no desire to have one). The only thing we are really cutting back is the ability to upload games to our machine, since we can't afford to do that for free. But it's pretty easy to find a website to store .zip files, or you can rent space from us. Other than that, you'll have all of the usual amenities like banners and hub entries. We may eventually have to introduce restrictions there (as discussed previously), but right now that's not on the docket.
In response to Tom
Ok here here we go
Who makes all the racket and spam: DBZ
Who sells illegal source code: DBZ
Who buys the code: DBZ
What does everybody complain about: People complaing about DBZ and Dbz its self.
Why do we get annoying people joining our games: Dbz

Now if we didnt have dbz, byond would become respectable.

But why do all the people come here just to make dbz. Letting dbz go is like adding more fuel to the fire, untill we get the point across no stupid noobs, we are gonna keep getting them.

I myself probably would tell all of you to blep your selfs if i had to pay to make a game, and go learn c++ instead. I cant get money sent over here because my parents wont let me, and seeing i live in aus, even if i send over $100 i will only have $50 due to exchange rates.

The whole problem, is that we dont have enough serious devlopers.
In response to Tom
Hopefully Tom, i could get a host and upload all my [stuff] on that, so i dont have to use all ur space. Also i think that some of the forum mods should be patrolling the hub with a giant hand, wacking all those people selling rpg maker graphics, ripped icons etc
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