ID:153832
 
How would you make an attack selection? This is what I have so far:

proc/Attack(mob/player/M)
var/select = input("Select Attack") in M.cur_monster.attacks
How would I make the attacks? Should they be /datums or should they just be objects that give out certian damages and damage types? And, how would I call AND calculate what does what?

(The effect I'm going for here is like two animals with masters battle it out, turn based)

-The trying to get back to coding,Sariat
You could just make obj/attacks/damagetype, then attach a proc to it.
Then to attack you just use select.Use().
-DogMan