ID:153822
![]() Dec 19 2002, 6:29 pm
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I have been making (and so far quite good) something and I'm stuck. Just stuck. I have no idea what to do next, yet there's like a mountain of things to add. I would like to know what you usually would do to figure out what to add next to a game. I'm not asking what I would need to do, just some ideas to figure out what to do next.
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![]() Dec 19 2002, 6:36 pm
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Just randomly pick one thing that needs doing and start pluggin' them features in! If it seems too hard a job, just plough straight into it - alternatively, take a short break and get back to it in a day or so (but when you do get back, THEN plough into it, otherwise you'll start getting lazy and never do anything about it at all).
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Yep... as Crispy mentions, just pick one thing and finish it, regardless of how little fun it is. Having a TODO list can save you a lot of time and trouble in the long run -- make a list of systems, and make them one-by-one. Then, at regular intervals, integrate each system into the project, compile, and test it out.
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