In response to Foomer
Foomer wrote:
Leftley wrote:
It's pretty easy to whip up, actually (I should know--I've built that demo from scratch 5 or 6 times now).

Yeah? So lets see some links.

Fix my computer for me and I'll upload the better ones.

As it turns out, I do have a copy on this machine of the project Tom saw. Bear in mind, it's over a year old and, all things considered, rather crappy. Unless you have a very fast computer, you'll be able to see why I don't recommend using a full-sized 10x10 viewport; for one thing, that's absurdly big for the purpose of this view (this demo in particular simply being a short-range view with no sprites), and for another, it does lag pretty noticeably (when the demo was first made, BYOND handled the screen objects such that you could watch the screen as it updated, creating a minor flicker effect when redrawing. Now [under 334, at least] it seems to work by waiting until it's ready to draw everything, then updating it all at once.) It's also not particularly feature-full, and, um, quick warning--I did make it using .bmps for the wall graphics (it's not my fault, I was young and foolish!), so the download is rather inflated.

Not having any major open projects, and it being rather overdue for me to clean this concept up and get it into a library form, I think I'll get to work tomorrow on creating a more advanced version.
In response to Leftley
Leftley wrote:
Foomer wrote:
Leftley wrote:
It's pretty easy to whip up, actually (I should know--I've built that demo from scratch 5 or 6 times now).

Yeah? So lets see some links.

Fix my computer for me and I'll upload the better ones.

As it turns out, I do have a copy on this machine of the project Tom saw. Bear in mind, it's over a year old and, all things considered, rather crappy. Unless you have a very fast computer, you'll be able to see why I don't recommend using a full-sized 10x10 viewport; for one thing, that's absurdly big for the purpose of this view (this demo in particular simply being a short-range view with no sprites), and for another, it does lag pretty noticeably (when the demo was first made, BYOND handled the screen objects such that you could watch the screen as it updated, creating a minor flicker effect when redrawing. Now [under 334, at least] it seems to work by waiting until it's ready to draw everything, then updating it all at once.) It's also not particularly feature-full, and, um, quick warning--I did make it using .bmps for the wall graphics (it's not my fault, I was young and foolish!), so the download is rather inflated.

Not having any major open projects, and it being rather overdue for me to clean this concept up and get it into a library form, I think I'll get to work tomorrow on creating a more advanced version.


Great work. I'd love to see what you could do with it now. I'd also love to see it open source. ;]

~>Volte
In response to Volte
Great work. I'd love to see what you could do with it now. I'd also love to see it open source. ;]

~>Volte

No you wouldn't--not this particular demo, at least. Like I said, this was made was a year ago, and back then I still followed really ugly C syntax conventions; plus, my knowledge of OOP coding style left something to be desired (which is to say that it left everything to be desired).
In response to Leftley
That's all I wanted to know. If you thought it was worth it. You think it is. That's 3 for 3. Thank you.

-Dagolar
In response to Leftley
How would you make a dungeon crawl Battle system like Wizardry? Geting in to fight's with monsters but sill having the say first person point of view? With the background and all?
In response to Xenithier
Xenithier wrote:
How would you make a dungeon crawl Battle system like Wizardry? Geting in to fight's with monsters but sill having the say first person point of view? With the background and all?

You'll need to be a bit more specific on what it is you need help with--do you need help with a first person dungeon view? With random combat generation? With a Wizardry-style interface for entering commands for a party? Even if you need help for all of this, it would be a very good idea to just concentrate on clearing one hurdle at a time.
In response to Leftley
Leftley wrote:
It sounds like the middle Ultimas with a smaller world and dummied-down combat system.

I don't want to shock you or anything, but believe it or not -- About half (probably more) of the BYOND community is composed of dummies. You know the type, they enter a game and immediately ask how to play, completely overlooking the giant "Click here to learn how to play!" link in their browser. Many a game idea have been averted because of the fact that the community as a whole cannot handle it.

</rant>
In response to Leftley
Definitely the first thing we would have to do would be to get the first-person dungeon-like view. Can't get into fights if you can't walk around.

-Dagolar
In response to Mertek
I don't want to shock you or anything, but believe it or not -- About half (probably more) of the BYOND community is composed of dummies. You know the type, they enter a game and immediately ask how to play, completely overlooking the giant "Click here to learn how to play!" link in their browser. Many a game idea have been averted because of the fact that the community as a whole cannot handle it.

That won't stop me. Heck, it might even get to the point where I make one of the ugliest blinking webpages that actually changes colours from green to red to yellow to white to orange to blue, just to get people to actually look at the pane before asking that question.

Then I'd be happy to boot anyone that asks said question. =)
In response to Mertek
Mertek wrote:

You know the type, they enter a game and immediately ask how to play, completely overlooking the giant "Click here to learn how to play!" link in their browser.

I especially love the ones who say "It takes too long to read. Can't you just explain it to me?" Hello!? Whether I type it now or I typed it 3 months ago, you're still reading it!
In response to Shadowdarke
Shadowdarke wrote:
I especially love the ones who say "It takes too long to
read. Can't you just explain it to me?" Hello!?

I know the type - these are the same ones who come into Chatters, and the first words 'out of their mouths' so-to-speak is "how do you talk?" - these people definitely came from the shallow-end of the gene pool...

In response to digitalmouse
Or the stupid end..
In response to Hanns
Hanns wrote:
Or the stupid end..

Umm... that is implied by 'shallow' Hanns... sheesh!
In response to Leftley
Not having any major open projects, and it being rather overdue for me to clean this concept up and get it into a library form, I think I'll get to work tomorrow on creating a more advanced version.

Neato! I dare say it'd make a great BYONDscape submission... :)
Page: 1 2