ID:153754
![]() Feb 17 2003, 7:25 pm
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What doz it take to make a first-person dungeon view
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![]() Feb 17 2003, 9:16 pm
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Knowledge of client.screen and vision algorithms.
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Xenithier wrote:
What doz it take to make a first-person dungeon view First-person is difficult-to-impossible to do with BYOND. What you're talking about is a 3D environment that is really well outside BYOND's graphical capabilities to do right now. Lummox JR |
I think he means at least an algorithim that sets it up so you can't see behind yourself..or something.
P.S. School tends to make it hard for you to think. |
Hanns wrote:
I think he means at least an algorithim that sets it up so you can't see behind yourself..or something. When someone says "first person" it means a 3D environment. If he meant something else I think he'd have said so. Lummox JR |
I consider this a first person view, but it isn't 3d. I think that's what the term dungeon crawl refers to.
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OneFishDown wrote:
I consider this a first person view, but it isn't 3d. I think that's what the term dungeon crawl refers to. 2½D, as that is commonly referred to, is a simulation of 3D space on a 2D plane. It can very easily be referred to as "3D", because that's what it is designed to simulate. Technically, it will never be more than 2D. All 3D games aren't 3D either, if one uses that logic. |
Wow that's fantastic. There actually is something like this on byond. Is there any way we could get a hold on how to make it?
-Dagolar |