In response to OneFishDown
OneFishDown wrote:
The only part of the programming that I do on paper is the math. I rarely ever plot out other stuff for a game on paper (that is, when I do have access to a computer, and I don't mean that I type it up in word/notepad/etc.). I like to jump right into the coding. I'm not saying that writing out plans for a game is bad, but if you can "think in code", if you will, then by all means why not? I nearly always find it just as easy to write out code in DM as it is for me to write out pseudo-code on paper.

Thats the very thing I'm trying to get across to those of you who only think about the code. Also you have those who only thing about the graphics, and yet those who are mainly game design minding. Working out the METRICs on paper or in some text editor if you like, is the true key to making a good game and I think the designers are closest when it comes to that point. Coders just think of how things are to be coded, graphics people only think of how things should look. Work it out first before you jump in.

LJR
In response to LordJR
That's why there is a difference between programmers and coders.
In response to AbyssDragon
Garthor wrote:
And those people will live in caves, grunt to each other, and hunt bison.

AbyssDragon wrote:
Awesome! Where do I sign up?

-AbyssDragon

Yeah, there's immense irony in that I actually tried making a computer game where you could do that.
In response to Foomer
Spum think funny. Wait. Spum not think. Spum no able think.
In response to Spuzzum
Thunk? Wat dis thunk? Crisp conv... convus... conf... dumm.
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