ID:153648
![]() Jul 4 2003, 9:26 am
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I have a bitmap image, or a bmp and when ever I make it go on the clients screen, it just appears as a 32 X 32 icon, not a huge bmp, anyone know how to fix this?
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I said to the clients screen, not to the map, I know how to do it on the map. So, anyone else want to help?
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There are workabouts like splitting the image into 32x32 little bits, and displaying them on the screen. Or you could just teleport the player to a map with the image on it or something. Depends on the case.
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Where on the clients screen do you want to show the image? the DS client has a map, a panel, a browser, and a text section
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I guess he wants it as a HUD.
You could see if using the client.screen = "2to9" I thikn thats the syntax. Not sure, you should look it up. If that fails check out images, I have never used them but they may provide the answer |
I have a bitmap image, or a bmp and when ever I make it go on the clients screen, it just appears as a 32 X 32 icon, not a huge bmp, anyone know how to fix this? Set screen_loc to the range you want ie: screen_loc = "1,1 to 6,6" The icon will be tiled across this region. So if the range is too big you'll get multiple copies. |
The syntax of a screen_loc is as follows:
"[x],[y]" (eg. "1,1") or "[x1],[y1] to [x2],[y2]" (eg. "1,1 to 15,15") or "[x]:[x_offset],[y]:[y_offset]" (eg. "1:16,1:16") |
Did you put the bmp file in the game folder?
Did you define it correctly?
When you went to add the picture to the map did you use "ADD" or "FILL". You have to use add rather than fill to put an image bigger than 32*32 on the map.
I think this is what you mean?
-Camaro-