I do not enjoy the skill cap, but I prefer the method of the more skills a player has, the harder it is for them to learn and maintain a new, or unrelated one, while maintaining the old ones.
For most players that is simply another implementation of a skill cap.
Most likely it is one that rewards power players and penalizes more casual ones.
I am definately going skill-type due to the abundance of class driven games on BYOND.
The outline to my level system are as follows:
You will select a skill/s to begin with a higher number than the rest.. For example it will ask for a class, if you say Blacksmith your smithery and smelting will start off at 30.
You will be able to gain skills in any class you wish, with a limit on the maximum skills you may learn.. for example I may cap the most amount of points you can put at 500... so all your skills combined cannot exceed 500.
To start a new "skill" you need to learn the basics of that skill from someone with sufficient knowledge of it. Im deciding wether to allow players to teach other players skills, with a pre-defined cost. For example 1 blacksmithery skill point = 5 gold. I would allow the player to choose the cost, but the problem exsists of him "cheating" his friends..
Tell me what you think, and any revisions and/or ideas you have..
James